Be sure to loot the nearby floor chest as well. The same goes for the left side of the room, though there is an extra bonus here: this Master Clearance Chest with 3 Nodes inside. There is also a Store in the back right side of the room. There are Credits and Ammo scattered around the floors, spread at seemingly even intervals all over the place. You know the drill: Stasis both, Firewall both, and be ready to take a few more shots if either of them outlives the flames.īefore advancing take a moment to loot the Junction room. Go forward from the door and look right and you will see an unlabeled door, protected by two guardians. Take advantage of these and use Stasis constantly to make the fights easier.īefore we can move the Marker any further we need to restore power to this room. One by each of the doors near the front, one on the platform in the middle, and one in the back corner. You need to move various obstructions out of the way so the Marker can pass through, all while dealing with waves of Necromorphs.įirst thing first, take note of the many Stasis Recharge stations in this room. The Supply Depot is very similar to the Loading Bay from the previous chapter. Pass through the Supply Depot door, then use the computer inside to open the next shutter and unlock the way forward. Transport the Marker Through Supply Depotĭeal with any remaining Necromorphs, then use the computer near the tracks to open the shutter and advance the Marker. This powers up the shutter, allowing you to proceed. Take the battery outside and slot it into the wall a short way from the door. Be sure to grab the real prize, a battery. Inside the Server Room is the aforementioned Stasis Recharge station, along with an Item Box, some Credits, and an Audio Log.
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