That is a considerable change of pace from the usual Pokémon collect-’em-all grind, as is the rest of Ooblets’ relaxed open world. They have to collect seeds that enemies drop and grow them in their garden instead. The type effectiveness chart is far more simplified based on what we played, and players don’t just go ahead and catch a new Ooblet. Although the fights are easy to get a hang of for anyone who’s played Pokémon, there are some key differences for added cuteness. In the demo we played, the young protagonist slowly amasses a group of tiny animal creatures, whom she uses in turn-based battles. On the game’s website, Ooblet’s two-person development team describes the project as “Harvest Moon meets Pokémon meets Animal Crossing meets the weird awkward people we are.” That pretty much hits the nail on the head: There’s the slow-paced crop-tending popularized by Harvest Moon (and, more recently, Stardew Valley) there’s a large village populated by some eccentric neighbors, a la Animal Crossing.īut the core of the whole experience is the monster battles, which star the titular Ooblet creatures. The game is a mashup of monster-collecting, farming and exploring, all of which will be familiar to anyone who’s played one of the more kid-friendly examples of those genres. But playing the demo reveals that it’s got the gameplay to back that up, even in the early build we played on the GDC showfloor. Ooblets is adorable, of course one need only watch the teaser above to see that. That’s not the case with this creature-collecting role-playing game, which had a starring turn at Game Developers Conference 2017 as one of publisher Double Fine’s most promising indie titles on display. A game that looks and sounds like Ooblets - and has a name like “Ooblets” - could easily fall into the trap of being way too cutesy for its own good.
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